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  • Program Overview

    Endicott's  four-year bachelor’s degree program allows students to hone their design skills to be competitive in all aspects of the design industry - advertising, editorial design, brand, print and package design, website and app design, as well as developing skills in photography, illustration, motion design, and animation. Many students also minor in marketing, studio art, computer science or photography. 

    Students are prepared for the cutting edge of the industry through coursework and strong ties to area companies and professionals through our leading internship program. By keeping our hands on the pulse of the industry we are ensuring our graphic design program and students’ skills are totally up to date with industry demands.

     

    We have incredible success in internships turning into full-time employment after graduation with companies such as IBM, Hasbro, PUMA, Tank Design agency, EBSCO, and more. 

    Endicott’s graphic design program was recently rated #1 in Massachusetts by Zippia, a career resource company, based upon career results, design emphasis, school performance graduation rate, and cost. 


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    art
    Shannon Veilleux
    Thesis II - Music Poster
    Awarded 2021 UCDA Design Awards Honorable Mention
  • Curriculum

    Curriculum Requirements - Total Credits Required: 127

    Freshman - Credits: 32

     

    • ART 101 - Visual Art and Cultural Values I: Prehistory to c. 1310 (Cr: 3)
    • ART 102 - Visual Art and Cultural Values II: Early Fourteenth Century to the Present (Cr: 3)
    • ART 105 - Drawing and Composition I (Cr: 3)
    • ART 106 - Drawing and Composition II (Cr: 3)
    • ENG 111 - Critical Reading and Writing I (Cr: 3)
      Satisfies the Writing Designated Core requirement.
    • ENG 112 - Critical Reading and Writing II (Cr: 3)
      Satisfies the Writing Designated Core requirement.
    • GD 105 - Introduction to Computer Graphics (Cr: 3)
    • GD 120 - Foundations of Graphic Design (Cr: 3)
    • GD 126 - Typography 1 (Cr: 3)
    • INT 100 - Internship I (Cr: 2)
    • PHT 116 - Introduction to Photographic Imaging (Cr: 3)

    Sophomore - Credits: 35

    • Individual and Society General Education Requirement   (Cr: 3)
    • Quantitative Reasoning General Education Requirement    (Cr: 3)
    • Science and Technology General Education Requirement   (Cr: 3)
    • Art Elective  (Cr: 3)
    • ART 201 - Painting I (Cr: 3)
      or
    • ART 250 - Printmaking (Cr: 3)
    • ART 205 - Three-Dimensional Design (Cr: 3)
    • ART 237 - History of Graphic Design (Cr: 3)
    • INT 200 - Internship II (Cr: 2)
    • GD 200 - Sophomore Design Studio (Cr: 3)
    • GD 226 - Typography II (Cr: 3)
    • GD 230 - User Experience Design I (Cr: 3)
    • GD 326 - Typography III (Cr: 3)

    Junior - Credits: 30

    • Global Issues General Education Requirement   (Cr: 3)
    • Literary Perspectives General Education Requirement    (Cr: 3)
    • World Cultures General Education Requirement   (Cr: 3)
    • Graphic Design Elective   (Cr: 3)
    • General Education Elective   (Cr: 3)
    • ART 302 - Portfolio (Cr: 3)
    • ART 303 - Theory and Research in Visual Design (Cr: 3)
    • GD 310 - User Experience Design II (Cr: 3)
    • GD 360 - Junior Graphic Design Studio I (Cr: 3)
    • GD 361 - Junior Graphic Design Studio II (Cr: 3)

    Senior - Credits: 30

    • Values and Ethical Reasoning General Education Requirement    (Cr: 3)
    • Graphic Design or Photography Elective   (Cr: 3)
    • General Education Electives    (Cr: 6)
    • GD 480 - Semester Internship (Cr: 12)
    • GD 489 - Senior Thesis I (Cr: 3)
    • GD 490 - Senior Thesis II (Cr: 3)

    Learning Outcomes

    Upon completion of the graphic design program, students will:

    • Demonstrate the critical inquiry and analysis skills needed to engage constructively in intellectual discourse within the art fields.
    • Demonstrate knowledge of and competency with tools and technology, including their roles in the creation, reproduction and distribution of visual messages. 
    • Demonstrate a strong handling of perceptual skills in drawing.
    • Experience the relationship of academic studio practices to professional applications.
    • Discuss and write about the historical context for the visual arts.
    • Communicate effectively in written form within the conventions of the discipline.
    • Describe and respond to audiences and contexts, including recognition of physical, cognitive, cultural and social human factors that shape design decisions.
    • Create and develop a meaningful visual form using the principles of visual organization/composition, information hierarchy, and aesthetics.
    • Demonstrate an understanding of design history, theory, and criticism from a variety of perspectives.
    • Clearly and concisely articulate design concepts, solutions and rationale.
    • Demonstrate willingness to go beyond original parameters of assignment, introducing new materials and forms, including tackling controversial topics.
    • Integrate creativity and vision in pursuing thought-provoking visual design concepts using typography, symbolic representation, and color.
    • Deconstruct concepts, applying and carrying them out in a sophisticated and unique visual solution.

    View academic catalog and learning outcomes
  • Internships and Careers

    Recent Internships

    • IBM User-Centered Design Lab
    • MIT Media Lab
    • Hasbro
    • Marie Claire Magazine
    • GAP Promotions
    • PEM
    • Tank Design
    • EBSCO
    • Soldier Design
    • PUMA

    Alumni Employment

    • EBSCO
    • Hasbro
    • IBM User-Centered Design Lab
    • Tank Design

Student Work

Album Design
Senior Thesis II
Carlos Hugenberger
App Design
UX Design II
Helen Prueitt
Package Label Design
Thesis II
Jaymie Caponigro
App Design
UX Design II
Liam Ramsey
Information Design
Junior Design Studio
Lilia Smith
Package Label Design
Junior Design Studio II
Matthew Mazarella
Brochure Design
Thesis II
Sarah Mirisola
Advertising
Thesis II
Nola Barricelli

Computer Requirements for Graphic Design Students

The School of Visual and Performing Arts requires that graphic design students use Apple laptop computers. Specifications are available from the school. They are also available in Academic Technology’s Student Computer Guide to Hardware/Software Recommendations.